

Since you have to play once on normal mode to unlock harder difficulty settings, fans of tough challenges are likely to be irked. Not only is the game’s easy mode far easier than that of the previous game, so is its normal mode, at least for the game’s first few missions. Those who loved the brutal difficulty of Devil May Cry 3 will be unhappy to hear that Devil May Cry 4 failed to beat me into submission. In Devil May Cry 3, I was actually unable, in spite of trying for over an hour, to make it through the very first fight in the game on its easiest setting.


While I enjoyed the first Devil May Cry game, I did not play the next two in the series, not because I did not want to but because I literally could not the developers ratcheted up the difficulty to the point where I simply could not survive. The same can be said of the action game Devil May Cry 4, which doesn’t even bother to get the player’s hopes up for a good story, instead beginning with a long, tedious scene juxtaposing opera and monster killing. In spite of its ultimately unsatisfying plot, Plague is a very enjoyable experience. While the Penumbra games promised a dark, unspeakable horror, the ending makes you shrug rather than shudder. I wish the designers had instead expanded and improved the ability to stealthily trap or kill monsters found in the first game, but the absence of combat still is a decided improvement.Īt the same time, the story is a mess, from the opening in which Philip is inexplicably put in a cell by monsters that otherwise only try to kill him to a denouement that makes as little sense. For most of the game you can wander around with little interference, and even when monsters become more prevalent they are fairly easy to avoid. In Plague, combat has been stripped out entirely and stealth made far easier. According to the developers, their intent had been to encourage stealth by making combat awkward, but since they also made stealth too difficult, the results were frustrating.

The great weakness of the first game was its clumsy combat system. And it seems odd that flares found in the cave offer light but can’t be used to set things on fire. Puzzles are generally physics-based and logical, although sometimes clues are too obscure. The scientists are dead or driven mad by a virus, but the security system still works, dolling out droll comments like “a happy worker is an efficient worker, and only efficient workers will be fed.”Īs with the first game, Plague’s unusual interface lets players use their mouse like a hand to pick up objects or open doors. Philip travels deeper into the mine, which had been taken over by scientists studying a strange phenomenon.
