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Need for speed world mods
Need for speed world mods











need for speed world mods

Maybe anybody write a maxscript, script for quickbms or tool for extract models, textures, and any data from game archives. The source codes, some tools and some game files you can download here. I don't found any tool who works fine with NFS World as this moment. The author of these tools - Arushan and EA Games (same codes taken from game exe), the man who wrote a lot of tools (NFS-Te圎d, NFS *** ModTools etc.).īut, given that I'm not a programmer and don't know the programming language, I'm not able to compile these programs, I ask you professionals help. I have the source code for tools named unhuff (simple decompressor for huff algorithm, written on assembler), unjdlz (simple decompressor for jdlz algorithm, written on c++), and jdlzpack (this tool will compress the files with jdlz algorithm, written on c++).

need for speed world mods

Each file (model, texture, or many other files) contains a lot of same blocks.

need for speed world mods

Some information about compression algorithms, founded by me or a from the web:Īll game archives contains the data blocks, which are compressed with algorithms HUFF or JDLZ.

need for speed world mods

But this tools works incorrectly with this game. Some time later, I found a tools (and their source codes) that are designed to decompress the game archives. This tool have successfully readed a total number of textures and texture archive size, but after a few seconds the program provided a critical error and closes. I'd tried to open the textures.bin file with latest version of NFS-Te圎d (0.9.1). Materials list, meshes list - these was imported. I'd tried the ZModeler 2.1.0, and the model was partly imported. ZModeler2 was crashed while I try to import the model. Almost the same general structure, written in almost identical principle headers, same compression algorithms. I compared the geometry file from NFS World and a from NFS Undercover, and found that their structure is very similar. I'd tried to open the geometry.bin or textures.bin file with all tools compatible with another NFS with this game engine, but I see only "APPCRASH" or "Error while opening" etc. I need help with the importing models from NFS World.













Need for speed world mods